This Multiclass guide focuses on the Multiclass Rogue in Baldur’s Gate 3 (BG3), combined with the Ranger class, to create a powerful build.

This build page has been updated for thePatch 8 versionof Baldur’s Gate 3.

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Multiclass Rogue Build Guide

The Rogue class in Baldur’s Gate 3 is a stealthy and versatileclassthat excels at dealing damage to single targets, especially from the shadows. Rogues are also skilled at picking locks, disarming traps, and navigating the world unseen. Rogues have a highDexterityscore, which gives them a bonus to their armor class, attack rolls, and damage rolls with finesseweapons. They also have a good Intelligence score, which gives them a bonus to their skill checks.

This Rogue build is focused on multiclassing.Multiclassing, meaning combining two classes,RogueandRanger, further increases this build’s potential, creating it from the most powerful features each offers in BG3combat. Moreover, this guide will walk you through creating the Best Baldur’s Gate 3 Multiclass Rogue Build Guide. Consider this an improved version of the standard Rogue build that includesspellcasting, extra attack, and well-rounded gameplay. This build will also retain the Rogue identity providing great outside-of-combat utility while exploring.

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Patch 8 Changes to the Multiclass Rogue Build for BG3

Patch 8 introduces significant changes for Rogues inBaldur’s Gate 3, expanding their toolkit with the Swashbuckler subclass and theBooming Bladecantrip. These additions offer exciting new ways to play, especially for those drawn to high-mobility, high-impact combat. Swashbuckler emphasizes speed and agility, giving Rogues the freedom to dart in and out of combat with ease—perfect for those who favor hit-and-run tactics or want to dance around the battlefield with style.

Read More-Baldur’s Gate 3: Top 10 Builds for Patch 8

For players looking to mix magic into their melee, multiclassing into Fighter (Eldritch Knight) or choosing the Arcane Trickster subclass opens the door to Booming Blade. This cantrip transforms the Rogue’s combat role, shifting the focus from pure stealth to a more aggressive, sustained melee presence.

While you’re able to still lead with a classic sneak attack from the shadows, this build thrives in extended skirmishes, rewarding players who want to stay in the fray. It’s a departure from the traditional rogue archetype, favoring a bolder, more confrontational approach. Not everyone will prefer this shift—but for those who do, it delivers a fresh, dynamic, and highly effective playstyle. We’ll break it down step by step in the sections below.

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Multiclass Rogue Build Features

The following list presents all the essential Multiclass Rogue/Ranger Build Mechanics and Features in Baldur’s Gate 3:

Multiclassing Explained

Multiclassing in Baldur’s Gate 3 allows yourcharacterto gain a level in a new class instead of advancing in their current class. To Multiclass in BG3, hit the top right plus button to add a class, so that it will bring up a new screen with the other classes in Baldur’s Gate 3.

Read More –Baldur’s Gate 3 Shadow Magic Sorcerer Build

Multiclassing grants most of the benefits of that new class, but there are some limitations. Your multiclassing character does not receive all the proficiencies of their new class. For instance, Rogues have Light Armour proficiency and won’t gain Heavy Armour proficiency using theFighterclass. This might be confusing at first, so check the list for proficiencies acquired. You also cannot multiclass when playing on Explorer Difficult.

Below is a list of Multiclass Proficiencies gained by taking one level in a new class:

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Best Rogue Multiclass

The best class for theRogueto multiclass into is theRangerbecause you may get theExtra Attack, Heavy Armour Proficiency, and a Fighting Style.A secondary multiclass choice forRogueis the Fighter which unlocks a Fighting Style, Extra Attack, and Action Surge.

Here is the best multiclass choice for aRoguebuild in Baldur’s Gate 3:

Best BG3 Multiclass Rogue Build

For this build, we recommend investing 8 levels of investment into the Ranger class due to its addedcombatpotential. The main strength of the Rogue is obtaining theThiefsubclass and an additional bonus action. However, beyond level 5, the class drops in combat performance and offers little in terms of powerful class and subclass passives. The Ranger however gives you Extra Attack to combine with Sneak Attack. This allows you to attack twice with one action, while also having two bonus actions.

This combination of additional attacks with bonus action utility creates a powerful blend of the builds. With a 4 Thief Rogue and 8 Gloom Stalker Ranger split you will get the best of both worlds. Since this build is focused on the Rogue, you will unlock a massive amount ofskill proficiencieswhich greatly help utility outside of combat. This is a perfect build for someone who wants something simple, and powerful, yet retains the Rogue look and feel.

Character Creation

Wood Elfis the Best Race Choice for a multiclassRogue Buildbecause you gain the Longbow Proficiency, Highest Movement, Stealth Proficiency,Fey Ancestry,and Darkvision (12m) giving you a balanced racial choice for damage and survivability.However, a secondary choice is the Drow for two cantrips and Super Darkvision (24m).

Here is the bestracechoice for a multiclassRoguebuild in Baldur’s Gate 3:

Background

The bestBackgroundfor a Rogue Multiclass Build isUrchinbecause it has proficiency inStealthandSleight of Handboth dexterity ability scores. Backgrounds in Baldur’s Gate 3 are a way to represent your character’s backstory and give them some starting skills and abilities.

Ability Score

The Best Ability Score for multiclass Rogue Build is 16 Dexterity, 16 Constitution, and 14 Wisdom. This will give you a blend of high offensive potential, with great hit points.

Below is the best ability score for a multiclass Rogue in Baldur’s Gate 3:

For this build, the most criticalability scoreis 16 Dexterity. 16 Constitution is helpful for survival but will limit your story and dialogue options with lower Intelligence and Charisma. If you intend to use this character as your main “talking” character, consider dropping Constitution by 2, you can even drop Strength by 2 though will struggle with carrying. This will free you up to increase Charisma and intelligence, which will thus help your skills and make a better dialogue character. Though lower health, equals less survivability, reaching 16 Dexterity is more critical than having some freedom with what’s most important to you.

The best skills for the Multiclass Rogue are Sleight of Hand, Stealth, Acrobatics, Deception, Performance, and Persuasion. Depending on your racial choice, background, and ability scores, these scores could be different. The Rogue gains access to proficiency and expertise at the start of the game. Below, we list the most important skills for this build in priority:

Companions

The best companions for a Rogue Multiclass build in BG3 are Shadowheart, Gale, and Lae’zel.This will give you a balanced team with a Cleric for support, a Wizard for area damage, and a Fighter for for melee damage, and crowd control.

Multiclass Rogue Build – Level Progression in Baldur’s Gate 3

Alternative Multicalss Rogue Build

This Rogue multiclass buildthrowssubtlety to the wind, favoring direct, high-impact melee combat over the traditional hit-and-hide approach. While opening with a well-placed sneak attack is still on the table, the focus quickly shifts to dominating the front lines. Darting between foes, delivering empowered strikes, and staying in the fight longer than most Rogues typically can.

The key to unlocking this playstyle is a multiclass dip into Fighter, leading into the Eldritch Knight subclass. By Level 7, you’ll gain access to the Booming Blade cantrip, which synergizes beautifully with your hit-and-move tactics. On top of that, core Fighter features like Action Surge, Extra Attack, and multiple bonus Feats greatly expand your versatility and staying power. The result is a hybrid combatant who blends the Rogue’s precision with the Fighter’s durability and raw efficiency. A fast, flexible skirmisher capable of dishing out consistent damage while adapting fluidly to the flow of battle.

At Level 1 follow our character creator to pick all correct background, race, skills, and ability distributions focusing on Dexterity and Constituion. At level three we can pick our subclass. You want to find a Shortbow (Longbow if you are Elf) and use light armor. This build will use the Rogue for 4 levels and then switch to the Ranger for the entirety of the leveling process.

Class Feature and Mechanics

Sneak Attackis a core class feature of Rogues in Baldur’s Gate 3. It allows Rogues to deal extra damage to a target if they have Advantage on the attack roll. The easiest way to get Advantage is to start combat in stealth or have a target that is attacking. For this build, you’d send in Lae’zel to soak up the damage and target that enemy. Spells like True Strike and Guiding Bolt can help grant Advantage and remove some of the issues with gaining it.

Setting up Reactions

When setting up your Rogue, go into the reactions tab and click the “ask” in reactions. What this will do is “proc” or trigger Sneak Attack damage if you didn’t use the attack. Similar to a Paladin’s Divine Smite, it simply adds the damage. This is a good way to make sure you also deal extra damage when it’s possible. you may see if you have Advantage when nearing attack, a great signal will appear near your mouse. Sneak Attack damage also increases with level and is important to sneak, stealth, and attempt to look for ways to exploit this Rogue core mechanic.

At the start, your weapon choices are very limited depending on the racial choice you selected. In general, Shortbows at range or dual Shortswords are the best way to play starting. This build will focus on playing at range because the damage is high with great survivability and mobility. Let’s move on to other levels within the Best Baldur’s Gate 3 Multiclass Rogue Build.

Multiclass Rogue Gameplay & Priorities

During the early phase of BG3, the Rogue should equip a basic sword for melee and a bow for ranged combat. Additionally, your other primary goal is to find theGloves of Archeryat the start of the game, which will grant you bow proficiencies. Rogues have great mobility but not a lot of defense, so bows are vital until you reach higher levels and access movement-enhancing armor. Moreover, look to acquire Elixir of Bloodlust and Oil of Accuracy. you may combine these two for massive damage increases and your Rogue will feel very powerful immediately.

Your overall priority with the Multiclass Rogue build is the following:

Following these steps ensures a strong foundation for her especially if you plan on playingsoloor onHonour Modedifficulty.

At Level 2, you will unlock the Cunning Action class feature, more health, and one more level until subclass choice.

Rogue Class Features

This gives you the ability to use Dash, Hide, and Disengage as a bonus action. Bonus actions are the theme of Rogue and Thief, giving you much greater utility with them and allowing your action to be used solely for attacking. The best use of the bonus action is setting up your next turn in stealth. you may open up then retreat if not already engaged and Hide. If undetected, you will be able to open up with a Sneak Attack doing more damage. Also try to use your bonus action, either from Cunning Action, potion, poison, or anything that aids you in combat.

Combat at this level usually revolves around you closing into range on turn one and opening up. If you can attack with your action, or hide with a bonus action, your next turn will be even better. Look to use Oils and Poisons outside of combat that last until a Long Rest to increase your damage.

At Level 3, you can pick your subclass and we recommend the Thief. Here’s what you can expect from the Thief Subclass until max Level 12 in Baldur’s Gate 3:

The double bonus action is very handy. You most likely use one bonus action to hide and get Advantage. The second one is usually for dash, potion, poison on the weapon, etc. The combat loop is easier to manage allowing for increased use of Hide and Dash further increasing mobility and reliable stealth while maintaining your action for weapon attacks. Also, don’t be afraid to use arrows with elemental properties constantly. Ice Arrows are my favorite early on, which can knock enemies prone. We will list a series of them below, but don’t hold on to 12 Ice Arrows! This build lacks crowd control and using Arrows, including Roaring Thunder for knockback is how you get around it at early levels.

At Level 4 you get an important decision, between a feat or Ability Improvement. We recommend forgoing the Ability Improvement to select the Sharpshoot feat.  Your ranged weapon attacks do not receive penalties from High Ground Rules. Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll but deal an additional 10 damage.

The Sharpshooterfeatmakes you hit much harder and ignore high-ground rules, so you don’t receive a penalty when not at a height advantage. You will lower your chance to hit, and this can be troubling in the early part of the game with a lower ability score and gear. you’re able to click your passives on the toolbar and toggle this off but still get the high-groud rule. Spells like Bless or even Elixir or Heroism will aid you in getting increased Dexterity. Look for the Gloves of Dexterity gear set as well.

If you prefer to play in melee range consider the Dual Wielder feat here and play a double Rapiers. I played that until level 8 but found my damage was the same as a range build, and my survivability was significantly diminished. The premise behind the dual-wield build is using your off-hand attack with a bonus action for multiple attacks. And yes, in theory, this works. But in reality, your bonus action often goes for hiding to get a sneak attack, which you can do at range. Using the +2 to Dexterity via Ability Improvement is also helpful if you want something simpler and feel Sharpshooter hinders your chance to land attacks. The gameplay remains unchanged at this level but will change drastically once we add the Ranger class to the Best Baldur’s Gate 3 Multiclass Rogue Build.

At this level, the Rogue diminishes greatly in terms of combat performance. What it’s lacking is Extra Attack, giving you two attacks per action. Combine Extra Attack with two bonus actions you can do some serious damage alongside casting more spells, mobility, and consumables. The Ranger class at level one unlocks the following:

With one level into Ranger, you get a massive boost in power. Specifically, you obtain Martial Weapon and Medium Armour proficiency. At this point, you can drop that boring shortbow and pick up a longbow for more damage and better gear options. Light armour is still strong at this level, but medium armour may give you moreArmour Class(AC). Stick with Light Armour that doesn’t give disadvantage with sneak or stealth. Later in BG3, Medium Armour options are available that fit this build well, but Martial Weapons is huge if you didn’t pick an optimal race that unlocks a longbow.

In terms of gameplay, you gain access to Find Familiar which can be a helpful critter while exploring. You can select the Ranger Knight Favoured Enemy which will allow for heavy armour proficiency but generally doesn’t function well on a stealth build. Next level into Ranger we will get more utility and damage added.

Our overall Level is 6 currently, and we want to stick within the Ranger class. Below is what you unlock with two levels into Ranger:

The biggest tool unlocked is Hunter’s Mark. This consumes a bonus action (which we have two now), and you mark a target dealing extra weapon damage to them. The best thing about this ability is, that you can reapply after the target dies for free. Meaning, that if you want to mark the target you will focus down until death, then reapply it to the next target to save spell slots. Typically, Hunter’s Mark is turn-one bonus action usage.

The next spell we get is Ensnaring Strike, which locks down a target in place. This can be used as a useful root that deals extra damage but it’s costly. Ensnaring Strike uses an action, bonus action, and requires concentration which can be broken. Use this spell when you must root a target in place to prevent it from reaching you or a teammate.

Ending Act 1 with the Multiclass Rogue

By the time you reach Level 6, you should be close to finishing Act 1 content. Be sure to make a final visit to traders and stock up on camp and alchemy supplies. Moreover, check out thebest Act 1 items. There are alsopermanent bonusesyou can acquire in Act 1. Lastly,Grymforgehas powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to craft a couple of items there before transitioning to Act 2, where you won’t be able to return.

Level 6 Rogue Multiclass Spells: Find Familiar, Hunter’s Mark, and Ensnaring Strike

With 3 levels invested into the Ranger, we unlock a subclass, one spell, and two subclass features. Below is what you unlock at this level:

The majority of your combat prowess comes at this level. Dread Ambusher allows you to take an extra attack for free on turn one. This is incredibly helpful combined with Hunter’s Mark and an extra bonus action. Dread Ambusher uses a bonus action to hide as well, so plenty of options with bonus action utility. Umbral Shroud helps as a getaway tool, but typically I use Invisibility potions because they are more reliable.

In combat, your first turn is a big opener that should be used to eliminate a priority target who’s likely to harm or crowd-control your allies. If possible, stay in stealth for an opening attack. Use your bonus action for Hunter’s Mark, Dread Ambusher, and Stealth Attack for massive damage on an opening attack. It gets even more powerful with Extra Attack allowing you to assassinate that annoying spellcaster orGithyankiFighter on turn one.

Level 7 Rogue Multiclass Spells: Find Familiar, Hunter’s Mark, Ensnaring Strike, Disguise Self, and Hail of Thorns.

At this level, we unlock a feat and can also replace spells.

Adding +2 Dexterity is useful to increase your weapon attacks and percentage to land attacks. Something to keep in mind is if you have access to theGloves of Dexterity. These gloves obtained by the vendor Sold by A’jak’nir Jeera at Crèche Y’llek in Act 2 will automatically do this for you. you may wear these gloves for the entirety of the game and select another feat. However, I recommend this in general because it’s a more reliable way to add power without a specific gear piece.

Another useful feat is Lucky which grants 3 Luck Points. These can be used to gain Advantage on Attack Rolls, Ability Checks, Saving Throws, or to make an enemy reroll their Attack Roll. This is perfect for an Advantage-dependent build and is something worth considering if you have the Dexterity gloves. Lastly, the Medium Armour Master feat helps not impose Disadvantage on Stealth checks along with adding a +3 Dexterity modifier rather than +2. Not overpowered by any means, but helps retain the build stealth identity while wearing medium armour.

Level 8 Rogue Multiclass Spells: Find Familiar, Hunter’s Mark, Ensnaring Strike, Disguise Self, and Hail of Thorns.

Gain two level 2 spell slots, Extra Attack, one prepared spell, and subclass spell.

Misty Step and Extra Attack

This level is where you experience a massive surge in power due to Misty Step and Extra Attack. Extra Attack allows two attacks with one action. Combine this with your subclass featuring allowing a free attack and you get three on turn one. With two additional bonus actions, you can use Hunter’s Mark before to further increase damage, Misty Step for mobility, or a consumable. This will give you enormous killing potential, especially with sneak attacks and elemental arrows.

Misty Step is a powerful mobility tool primarily used to close the distance, retreat, or gain high ground. I suggest taking the spell Spiked Growth for area-based damage and a snare slowing down targets. Replace Hail of Thorns with Pass Without a Trace. Hail in early levels serves a purpose, but now with Spiked Growth and more utility, we can gain a powerful outside-of-combat spell. Enjoy attacking twice with one action at this level and beyond with the Best Baldur’s Gate 3 Multiclass Rogue Build.

Level 9 Rogue Multiclass Spells: Find Familiar, Hunter’s Mark, Ensnaring Strike, Disguise Self, Spiked Growth, Pass Without Trace, and Misty Step.

This level rewards you with new passive features from the Ranger class.

With Ranger Knight, you’re able to use heavy armour though that doesn’t really fit the build. You want to stay in stealth for Advantage and sneak attack, though some of the sets have high Armour Class. Even with light armour and 18 Dexterity, you can hit high AC numbers so that’s less appealing for this play style. You also get some elemental resistance which Fire seems to be the most common type of environmental damage in BG3. Gameplay remains unchanged just some helpful utility.

Level 10 Rogue Multiclass Spells: Find Familiar, Hunter’s Mark, Ensnaring Strike, Disguise, Spiked Growth, Pass Without Trace, and Misty Step.

Unlock another level 2 spell slot, one new spell, and a subclass feature.

At this level, we want to select the Silence spell which will help shutdown casters at range in a bubble. Most likely this spell won’t be used often, but can help in larger fights with multiple targets nearby. Iron Mind helps with saving throws giving you some better defensive capabilities. This will also help if you change your ability score to be more evenly distributed with less Constitution.

Level 11 Rogue Multiclass Spells: Find Familiar, Hunter’s Mark, Ensnaring Strike, Disguise, Spiked Growth, Pass Without Trace, Misty Step, and Silence.

Congratulations, you’ve reached the maximum level in Baldur’s Gate 3! You will unlock another Ability Improvement feat and subclass feature.

Your ability to improve determines your end goal and outcome. Another +2 Dexterity helps us become non-reliant on the Gloves of Dexterity and is a simple setup. Lucky and Medium Armour Master feats are also good considerations at this level, depending on your playstyle and goal. Thanks for reading the leveling progression part of the Best Baldur’s Gate 3 Multiclass Rogue Build. Below we will share gear set recommendations and flexible options.

In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests, and all those activities can reward you with useful items, potions, armor, weapons, scrolls, and much more. There arethree Acts in BG3, and Best Baldur’s Gate 3 Multiclass Rogue Build Guide includes suggested sets and alternatives for Act 1 and Act 3.

Beginner: Starting the Game

Here’s the best beginner gear for Multiclass Rogue Build in Baldur’s Gate 3:

Below is the best Act 1 Armor, Weapons, and Equipment for Multiclass Rogue in BG3:

Advanced: End-Game

The following table presents the best advanced and end-game gear for Multiclass Rogue Build in Baldur’s Gate 3:

Act 3 Gear

Below is the best Act 3 Armor, Weapons, and Equipment for Multiclass Rogue in BG3:

Best Consumables, Potions, Ammunition, and Items

The following list represents the best individual useconsumableitems that will aid in our Best Baldur’s Gate 3 Multiclass Rogue Build Guide:

Ammunition

The best Ammunition for a Multiclass Rogue Build is listed below:

Permanent Bonuses

Throughout Baldur’s Gate 3, you will have the ability to gain permanent bonuses to your character. These can grant additional spells, ability scores, and other bonuses. Permanent Bonuses are not displayed throughout the campaign but are vital to increase overall combat performance. We have all permanent bonuses here in a guide, but the most important ones for you to collect are listed below.

Multiclass Rogue Changes in Patch 7 BG3

Multiclassing and the Rogue class didn’t receive any tweaks or updates in Patch 7 in Baldur’s Gate 3. Therefore, you can expect combat and gameplay mechanics to remain largely unchanged. The developers did add additional content, cinematics, and honor mode legendary actions.

Larian Studios’ main focus in this patch ismods. The game now features amodding toolkitand anin-game mod manager, allowing players to create and install mods directly within the game. This update is intended to hand over creative control to the community, enabling players to produce unique content and continue the story in new ways. This best Cleric Build Guide remains unchanged, mainly in Baldur’s Gate 3 Patch 7.

Best Baldur’s Gate 3 Multiclass Rogue Build Guide Summary

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