Marvel Rivals Patch Notes for the December 10 Update is now live. It brings bug fixes to several issues, including characters getting stuck.
Marvel Rivals Patch Notes for December 10 Update comes with several bug fixes both in general and for specific platforms (PC & Console). One of these fixes addresses the issue where some characters would get stuck in certain spots on maps. For PC, the FSR 3 frame generation memory leak issue has also been resolved.

Marvel Rivals Patch Notes for December 10 Update: Full Changelog
The full patch notes for Marvel Rivals December 10 update (v20241210) are as follows:
All Platforms
Maps & Game Modes
On certain maps (particularly Hydra Charteris Base: Hell’s Heaven and Klyntar: Symbiotic Surface), special collisions on the edges would cause the player’s character to become stuck or clip through and enter strange areas. These issues have been largely resolved, but as this affects multiple maps and areas, this bug may be present elsewhere. We will work to continue fixing such issues and develop a solution to thoroughly prevent them.
In the foggy areas of Intergalactic Empire of Wakanda: Hall of Djalia and Intergalactic Empire of Wakanda: Birnin T’Challa:
In Hydra Charteris Base: Hell’s Heaven – Frozen Airfield:
Hydra Charteris Base: Hell’s Heaven – Eldritch Monument:
When switching between rounds in Competitive, if the destination was not the last stage of a map, it would cause the vehicle’s effective range to not display when it approached the destination, impacting the determination of the effective occupation range. This issue has been resolved.
Upon reaching the third round in Competitive Convoy or Convergence, heroes had a chance to carry over their Ultimate energy from the second round. This issue has been resolved, and heroes will no longer inherit their Ultimate energy.

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