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Starfieldhas gone Live for all gamers, starting today as the game officially launches to all those who purchased the base edition of the game. As the world celebrates the official release of the game, there has already been an astounding number of early-access players who have completed the game, including one of the players who has swept past the game in record time.Starfieldhas already been touted as a visually appealing game with near-zero bugs or glitches found in the game.

The only minor bugs that have been reported thus far are related to the AI present in the game, as NPCs are behaving exactly as they would in an old Bethesda game. This has started a debate on whether it’s time Bethesda starts reconsidering its age-old engine.
Also Read:Starfield September Soars Xbox Series X to New Heights with More Than 1000% Jump in Amazon Sales

Starfield Goes Live Globally, Xbox GamePass Subscribers Can Play Starting Today
Also Read:Starfield Owes Part of its Success to Three Other Internal Studios
Starfield’s AI Glitches Remind Gamers of Bugs From Past Titles, Fans Divided Over Bethesda’s Engine
As much as the game is said to be visually appealing and performing without major bugs and glitches, some elements still remind gamers of Bethesda titles from the past with bad AI. One such aspect is that the AI in the game looks a lot more artificial and a lot less intelligent, as they seem to get stuck when hitting a wall. Fans were quick to point out that Bethesda’s Creation Engine which is still being used by the studio, has been under improvement for the past decade. When Bethesda started using its in-house engine, Epic’s more popular Unreal Engine wasn’t as popular as it is now.
John Linneman, from Digital Foundry, recently chimed in with his views on this debate statingStarfieldmight have had a lot of issues at launch, had the game been made in Unreal Engine 4 or 5.

https://twitter.com/dark1x/status/1698286558292402356
Others also shared their views on how Creation Engine was the safest bet Bethesda could lean toward for a CPU-heavy game likeStarfield.

https://twitter.com/B4DC0FFEE/status/1698706638142660885?s=20
exactly! people know so little about what feature unreal has, and how much of that is actually currently usable in production in a game with the scale of Starfield. Not even counting that Starfield started development way before epic introduced many of the features they list

— Giuseppe Navarria (@B4DC0FFEE)July 03, 2025
https://twitter.com/B4DC0FFEE/status/1698774877157650879?s=20
As seen in his post above, Giuseppe Navarria, one of the Tech Design Directors atGears Tacticsdeveloper Splash Damage, shared the similarities inStarfieldandCyberpunk 2077, both of which were developed with in-house engines. The difference between the games was down to Bethesda taking time to squash the bugs, whileCyberpunk 2077was unfortunately rushed leading to a release that was plagued with bugs and glitches.
Thomas Puha, Communications Director at Remedy Entertainment also shared his views on the difficulty and time-consuming part of having to move decades-old systems onto a new engine, which he mentioned to be “Years”.
https://twitter.com/RiotRMD/status/1698604294147068262
While it can now only be debated whether or notStarfieldwould have looked far better with Unreal Engine’s capabilities, there’s no denying how the game has been performing up to gamers’ expectations. The game’s performance makes it evident that Bethesda dodged a bullet by choosing to use their in-house Creation Engine instead of partnering up with Unreal Engine.
Also Read:Creative Mind takes Starfield’s Ship Builder and Runs with it, Making Multiple Iconic Film and TV Ships AND Explains How You Can Too
Starfield Gamer Shares Valuable Tip While Mining, Saving Valuable Time
For all the gamers who are enjoying the space adventure by Bethesda, a tip shared by Twitch streamer DansGaming might come in handy.Starfieldcenters around the aspect of mining for elements that can help players build outposts, or upgrade their gear, but it can also be a time-consuming task. To cut down the mining time, Dan suggested using both the trigger buttons on a controller or both buttons on the mouse, to aim and fire while mining.
Doing so helps players mine and collect the elements instantly as it takes a few seconds every time players just fire at it without aiming. This could help save time massively in the long run, as completionists looking to cover all aspects of the game will need to spend an average of 180 hours to complete the game. The main campaign inStarfieldtakes close to 20 hours, while including the side quests will require close to 50 hours.Starfieldis a massive game with tons to explore and gamers will no doubt look for more such time-saving aspects in the game.
Source:RockPaperShotgun
Ayoub Hassan Adur
Articles Published :389
Ayoub Hassan Adur worked in the Translation Industry for more than a decade before turning to Content Writing. Ayoub loves Gaming and has also written news stories in the gaming industry for two other websites before joining FandomWire Gaming. Manchester United fan since the ’90s.